I make art to explore, to learn about the world, to understand objects, ideas, and people.
Digital artist with 4 years of professional game development experience. Graduate of Ringling College of Art + Design with accolades. Experience with hi-poly and low-poly production, realism and stylized visuals, hard-surface and organic modeling.
Pre-pro design for planned video game adaptation of "Apocalypse Now"
Honed in and finalized the desired tone of the project by working through several iterations of design documents, storyboards, and animatics
Using Unreal Blueprint, built exploratory game prototypes for adventuring by land and by boat
Sculpted hi-res and game-ready versions of the character Colonel Kurtz, based on the likeness of Marlon Brando
Designed, dressed and lit a large-scale navigable environment adapted from a scene in the movie
Modeled props and environments optimized for current-gen systems in a photo-realistic style
Co-edited final cinematic trailer. Presented updated cut to client once a week