3D Environment Artist on 'The Church in the Darkness'. Graduate of Ringling College of Art + Design with 3 years of professional game development experience attained during and after graduation. Trained in all major development pipelines, including PBR texturing, sculpting and modeling high‐poly assets for next‐gen systems, and low‐poly assets optimized for mobile platforms. Awarded Top Game‐Art Student at Ringling three years in a row.
Remotely developing 3D models and textures for an unannounced game project, in a hand-painted style, optimized for PC and mobile gaming.
Created design documents and game prototypes in Unreal Engine 4 for an unannounced video game project. Began work on 3D assets and environments that continued through to my senior thesis.