Digital artist and game designer with 6 years of professional game development experience. Graduate of Ringling College of Art + Design. Experience with hi-poly and low-poly production, realism and stylized visuals, hard-surface and organic modeling.
Wrote pitches and design documents, drew “paper map” designs to communicate and sell the intended scope of the level
Built and iterated block-out levels to refine the layout, pacing, challenge, and storytelling of the level
Designed puzzles and unique challenges to exploit existing core game mechanics
Implemented basic level functionality using in-engine tools
Dressed levels with props and final art assets as they became available
Modeled and textured buildings, props, animals and vehicles in a low-poly, hand-painted style, optimized for PC and mobile gaming
Researched historical sources to establish and reinforce the game’s signature setting
Sketched design concepts to ensure the highest quality of final assets
Illustrated 2D inventory icons and other UI elements
Pre-pro design for planned video game adaptation of "Apocalypse Now"
Honed in and finalized the desired tone of the project by working through several iterations of design documents, storyboards, and animatics
Using Unreal Blueprint, built exploratory game prototypes for adventuring by land and by boat
Sculpted hi-res and game-ready versions of the character Colonel Kurtz, based on the likeness of Marlon Brando
Designed, dressed and lit a large-scale navigable environment adapted from a scene in the movie
Modeled props and environments optimized for current-gen systems in a photo-realistic style
Co-edited final cinematic trailer. Presented updated cut to client once a week