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Devan Browne
Devan Browne
Triangle Wrangler
Washington, DC, United States of America

Summary

3D Environment Artist on 'The Church in the Darkness'. Graduate of Ringling College of Art + Design with 3 years of professional game development experience attained during and after graduation. Trained in all major development pipelines, including PBR texturing, sculpting and modeling high‐poly assets for next‐gen systems, and low‐poly assets optimized for mobile platforms. Awarded Top Game‐Art Student at Ringling three years in a row.

Skills

Digital Painting3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingGame DesignPBR TexturingTexture Baking

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite
Premiere
Premiere
Substance B2M
Substance B2M

Experience

  • 3D Artist at Paranoid Productions
    Washington, DC, United States of America
    May 2015 - Present

    Remotely developing 3D models and textures for an unannounced game project, in a hand-painted style, optimized for PC and mobile gaming.

  • 3D Artist Intern at American Zoetrope
    Sarasota, FL, United States of America
    July 2014 - May 2015

    Created design documents and game prototypes in Unreal Engine 4 for an unannounced video game project. Began work on 3D assets and environments that continued through to my senior thesis.