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Devan Browne
Devan Browne
Triangle Wrangler
Washington, DC, United States of America

Summary

I make art to explore, to learn about the world, to understand objects, ideas, and people.

Digital artist with 4 years of professional game development experience. Graduate of Ringling College of Art + Design with accolades. Experience with hi-poly and low-poly production, realism and stylized visuals, hard-surface and organic modeling.

Skills

Digital Painting3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingTexturingGame DesignVideo EditingPBR TexturingTexture Baking

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Sculptris
Sculptris
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Quixel Suite
Quixel Suite
Premiere
Premiere
Substance B2M
Substance B2M

Productions

  • Logo
    • Video Game
      The Church in the Darkness
    • Year
      2019
    • Role
      3D Artist
    • Company
      Paranoid Productions

Experience

  • Pre-Production Designer and Artist at American Zoetrope
    Sarasota, FL, United States of America
    July 2014 - May 2015

    Pre-pro design for planned video game adaptation of "Apocalypse Now"

    Honed in and finalized the desired tone of the project by working through several iterations of design documents, storyboards, and animatics

    Using Unreal Blueprint, built exploratory game prototypes for adventuring by land and by boat

    Sculpted hi-res and game-ready versions of the character Colonel Kurtz, based on the likeness of Marlon Brando

    Designed, dressed and lit a large-scale navigable environment adapted from a scene in the movie

    Modeled props and environments optimized for current-gen systems in a photo-realistic style

    Co-edited final cinematic trailer. Presented updated cut to client once a week